![]() Raising Mass Trap to level 5 is highly recommended. Invisibility works as advertised – it makes you invisible, and also increases your MP by 1. The advantages over Tricky Trap make it worthwhile. Mass Trap is especially important – it does nice damage over a large area. As an alternative to this, you could raise both Tricky Trap and Tricky Blow to 5, so assuming you have 7 AP (Which you should at level 20), you can put a trap behind your enemy, knock them back to the trap, put a trap in front of them and then move away.Īfter Tricky Blow, the most important spells are Invisibility and Mass Trap. Then at lvl 20 you can use Small Sylvan Daggers. With these daggers you can easily beat Lousy Pig Knight (Lv. They are very cheap daggers but they can be very useful, because daggers take only 3AP, you can attack with the daggers then use tricky blow, then walk away. Another way to use tricky blow, is to put a trap behind the enemy, so when you use tricky blow, it pushes your enemy onto the trap, tricky blow damg+trap damg+running away=good damg/not getting hurt often.Īt level 13, you need to get Powerful Smithy Daggers. Unfortunately, this only works on monsters with melee attacks (not ranged), and it doesn't work with 5 MP+ monsters, but it will work on any single gobballs. Provided that you do it properly, the monster will always be chasing you, and never able to hit you. This will allow you to 'juggle' monsters with 4 MP, by attacking them, using Tricky Blow, and then walking away. Level three Tricky Blow only requires 3 AP, and has a knockback range of 3 squares. This is one of the bread and butter spells of a low-level Sram, and should immediately be raised to (but not above) level three. At level nine, Tricky Blow becomes available. The early spells are fairly unhelpful to a Sram, but there are several coming up which are very nice. It also should not be leveled with a Strength build.Īt this point, you are several levels in and hopefully have yet to spend any spell points. While Mistake looks promising, it has several shortfalls, and is an air spell. At level three, Insidious Poison becomes available, but as it is an air-based spell, should not be leveled with a Strength build. As you level a bit, you will get access to a few new spells. Until you reach level nine, level Gobballs with 3 MP (so lvl 3 or 6) will be the best source of XP. Once you are level ten, try to obtain a decent pair of Gobboots and a Bouze Lite Yeah's Ring, as the added life will help your fragile Sram greatly.Įarly leveling can be done in Incarnam, or by fighting single low-level monsters around Astrub and Amakna. However, if that is out of your price range, mixing affordable pieces of the gobball and adventurer sets can have good results. Obviously, a Young Adventurer Set will help a great deal in the first few levels. Generally speaking, raising vitality with points from leveling is a waste of points once you reach higher levels, and is not recommended. Some will choose to remain primarily strength, while scrolling agility to at least 50 (which can be done fairly cheaply - the total cost should be under 350kk). After that, some Srams become more of a strength/agility hybrid by boosting agility. you will need to compensate with equipment or scroll it). Recommended USE PRESPIC SET with other wisdom items or str items Optional use Kam Assutra Amulet Notes Early leveling (1-40) įrom level one to at least level twenty, every characteristic point should be spent in strength (criticism: please note that the advised daggers have agi requirements. Plain Boars in groups of 4-1 it also will have some field monsters in the group.Crackrocks and Cracklers on Crackler Mountain west of Amanka City.Single Kanigers/blop thats weak to your element.Ĭoco Blop= Air use earth based attacks because its weak to it.Fight snappers except the green one, set traps and run, its a good strategy.42-51: Raise Chakra Concentration to 5.Įquipment Sets Pets and Mounts Īstrub Rocky Inet above Crackrocks at Steals kamas from the target and deals air damage.ĭeals large damage to whoever activates it. Makes Invisible characters visible and boosts range of caster.ĭeals Earth damage in an AoE to whoever activates it and is near to it. Steals Agility and Strength from target, while also doing Air damage. Minimizes random effects of enemy or ally and is the Sram special spell. The class spells available to members of the Sram/Strength/1 class are: If you can afford it scroll Strength to 101.Doesn't need to forge weapons for them to be effective.Ĭharacteristic Points Sram Soft Caps Sram Characteristics Raising Characteristics. ![]() With access to a range of Neutral/Earth Daggers and Bows, as well as mighty Traps and Lethal Attack Strength Srams can be a very powerful force indeed. One of the two most common pure Sram Builds, the Strength Sram is the more powerhouse of the Sram world.
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